First-Person
You are the camera, with only a "weapon" (or other held
object) to represent the player moving through space.
Optionally, an increasingly-damaged portrait of the
character is featured in the UI.
Flat Level Design
There are no stairs or ramps. Every floor and ceiling in the
game is at the same height. Every wall is a straight edge;
instead of diagonal walls or curved hallways, there are only
zig-zags.
Flat Aesthetic
Flat, 2D NPC's and items occupy a 3D space, and always face
the camera (billboarding). Textures are pixelated and lack
true dimension.
Ground Items
Door keys, health pickups, treasure, and ammo litter the
ground, all awaiting collection by the player. There are
only 4 weapons in the game!
Secret Areas
Spamming the activate key on various walls sometimes reveals
a hidden room with secret exits, items, or enemies.