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The Challenge
Submit a game so similar to Wolfenstein 3D...
It would be considered "a Wolfenstein-like"!
Wolfenstein 3D
(1992)  •  Shareware v1.4
Wolfenstein 3D screenshot
▶ Click to Play!
This shareware version includes the first episode, which contains 10 levels.
You do NOT have to include 10 levels in your rendition!
You also do not have to make your game in 3D, or use a similar visual style to Wolfenstein.
Iterate on the original game as much as you like!
Don't like the idea of "shooting"?
Want to change the theme around in a big way?
Here are some examples of games with unique takes on the Wolfenstein 3D formula:
H.U.R.L.
(1995)
H.U.R.L. screenshot
▶ Click to Play!
Nitemare 3D
(1994)
Nitemare 3D screenshot
▶ Click to Play!
Super 3D Noah's Ark
(1995)
Super 3D Noah's Ark screenshot
▶ Click to Play!
Chex Quest
(1996)
Chex Quest screenshot
▶ Click to Play!
To make your entry more Wolfenstein-like,
consider featuring at least some of the following aspects:
First-Person
You are the camera, with only a "weapon" (or other held object) to represent the player moving through space. Optionally, an increasingly-damaged portrait of the character is featured in the UI.
Flat Level Design
There are no stairs or ramps. Every floor and ceiling in the game is at the same height. Every wall is a straight edge; instead of diagonal walls or curved hallways, there are only zig-zags.
Flat Aesthetic
Flat, 2D NPC's and items occupy a 3D space, and always face the camera (billboarding). Textures are pixelated and lack true dimension.
Ground Items
Door keys, health pickups, treasure, and ammo litter the ground, all awaiting collection by the player. There are only 4 weapons in the game!
Secret Areas
Spamming the activate key on various walls sometimes reveals a hidden room with secret exits, items, or enemies.
Again, you should keep or tweak as much of this as you like.
But I thought you should know the reference point we're starting from!